LUMILANG
Learning a language through gesture, emotion, and play.
LUMILANG is an inclusive linguistic card game that combines movement, expression, audio, and natural repetition to make words more tangible, more vivid, and easier to remember.
Gesture
Learn by moving, miming, and embodying words.
Emotion
Forge a more vibrant connection with the language through feeling.
Game
Discover languages while having fun, without pressure or imposed pace.
Une langue ne s'apprend pas uniquement en lisant et en répétant.
Des mots trop abstraits
Sans image, geste ou situation concrète, le vocabulaire peut rester difficile à comprendre et à retenir.
La peur de se tromper
Quand chaque réponse semble évaluée, certains enfants n'osent plus parler, répéter ou participer.
Une seule manière d'apprendre
Tous les enfants ne mémorisent pas de la même façon. Certains ont besoin de voir, d'écouter, de bouger et de ressentir.
A word. A gesture. An emotion. A sound.
Observe
Discover the illustration, emotion, or situation.
Listen
Access pronunciation and audio content via the QR code.
Move
Mime, show, or embody the word with the body.
Repeat when playing
Encounter the word in multiple situations to memorize it more naturally.
Many ways to enter the language.
The gesture
Move, mime, and embody the word to make it more tangible.
Emotion
Match vocabulary with a meaningful expression or situation.
The audio
Listen to the pronunciation and repeat at your own pace using the QR code accessible content.
Shared gaming
Participating in groups without relying solely on reading or academic levels.
Body, emotion, sound, and play reinforce each other to create more lasting landmarks.
Observer. Écouter. Mimer. Jouer.
Une carte est tirée. Le joueur découvre le mot, écoute sa prononciation, l'exprime avec un geste ou une émotion, puis le retrouve dans un mini-défi partagé.
Tirer une carte
Une illustration, une émotion ou une situation lance le jeu.
Écouter le mot
Le contenu audio permet d'entendre et de répéter à son rythme.
Le faire vivre
Le mot peut être mimé, montré, associé ou deviné.
Le retrouver
Les joueurs réutilisent le vocabulaire dans une nouvelle situation.
Designed to multiply entry points.
Children
To discover languages with more movement, pleasure, and confidence.
Families
For sharing short, lively, and easy-to-restart games at home.
Dyslexic, ADHD, and non-reader profiles
To offer other reference points than reading alone and to respect different ways of participating.
Educational and inclusive structures
To integrate participatory language support that is modular and adaptable to various groups.
Build with future players, not just for them.
Prototype
Design the first cards and mechanics.
Tests
Observe what is understood, used, and actually remembered.
Improvements
Adjust the content, instructions, and different ways of playing.
Launch
Open future pre-orders when the experience is solid enough.
Join the LUMILANG adventure
Are you a teacher or a tutor ?
We are looking for professionals interested in discovering and testing a language support based on gesture, emotion, audio, movement, and play.
A participatory medium
To get the group involved in the activity in a way other than a written exercise.
Flexible uses
To adapt the challenges, actions, and duration to the group's needs.
A design to test
To contribute to user feedback prior to commercial launch.
Before joining the LUMILANG adventure
Be among the first to test and discover the game.
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